2 overland maps of Chult – one for DMs, one for Players.3 10-ft battle maps with 5-ft subdivisions (dynamic lighting).21 5-ft battle maps (with dynamic lighting for Roll20 subscribers).The following content is included in the $49.95 Tomb of Annihilation module: Tomb of Annihilation is already a very virtual tabletop-friendly campaign, and Roll20 went even further with interactive maps for puzzles and rooms, a token-filled page of random encounters, and all the written and visual content you’ll need to send your players into the dangerous jungles of Chult.
The Roll20 Tomb of Annihilation module is the best work Roll20 has ever done. I was a bit surprised, though certainly not disappointed, that Acererak’s infamous dungeon would be the inspiration for Dungeon & Dragon‘s next major story campaign, Tomb of Annihilation. It recently appeared with a D&D Fifth Edition conversion in Tales from the Yawning Portal earlier this year (Roll20 Review coming soon!).
It was famous enough for a major plot point in Ready Player One, easily the best part of a novel I otherwise loathed. The Tomb of Horrors is one of the most infamous and difficult dungeons Gary Gygax ever designed.