Divinity original sin 2 knight

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The Huntsman and Geomancer class work well together, and since Fane is a skeleton, he will benefit from the many poison skills you gain access to. This build switches Fane from a mage to a Ranger.

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This goes against his default setup and instead focuses on the fact he is a skeleton. This is an alternate character build for Fane. Lastly, Necromancer is great to round him off, offering a wide array of spells that allow you to heal and deal damage all at once. Pyrokinetic is amazing when combined with Geomancer, because it lets you blow up the poison, dealing additional burn damage. Geomancer is very important because it's both powerful and can be used to heal Fane. This build will amplify what the game already suggests you do with Fane.

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With that in mind, we suggest the following. However, he's also an Undead, which means he can't heal through curative magics. He also starts as a dual-wielding wand user.

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Fane Build 1īy default Fane is a Geomancer/Pyrokinetic. This also lets you respec into new builds, such as the alternate builds listed for some characters. If you end up not liking something, you'll have the option to change it while on the boat by using the Magic Mirror. Note that you can change your entire character build at the beginning of Chapter 3.